8-bit Game Research

The two 8-bit games that I chose to research are Sonic the Hedgehog (8-bit) on the Sega Master System in 1991 developed by Ancient and designed by Ayano Koshiro and Takefuni Yunoue and Prince of Persia on the Apple II in 1989 developed by Brøderbund and designed by Jordan Mechner .

Character Concept Art

With the Sonic character concept art, it shows more effort is being put into the design of character. E.g facial expressions and details. This makes a more complex character design. Whereas the Prince of Persia character design is more about the movement and combat of the character with less design detail put into the character. A reason for this may be the two year gap between Prince of Persia and Sonic being made, so Prince of Persia may have had less powerful hardware and software to develop the game. *The Technique that Mechner used to get the movements of the Prince onto the computer is called rotoscoping an animation technique in which animators trace over footage, frame by frame. Most of the software used for the development environment and for moving and drawing pixels on the screen Mechner had to code himself as this software did not exist yet.

Environment Concept Art and Pictures

These pictures and concepts are of the environments, With the Sonic environments the colours used are much brighter and vibrant to give a more visually colourful environment, so the target audience is likely to be younger than Prince of Persia. However when you compare it to the environments of Prince of Persia the colours used are much darker and more gloomy to give a more tense environment, a factor for this may be because Prince of Persia was probably for an older target audience.

Steampunk Research: Steampunk weapons from video games

Here are some weapons with a steampunk aesthetic to them from various games. I have written more information in the description of some of the pictures.

Steampunk Research: Steampunk weapons that were used in real-life

Here a a few steampunk looking guns that were actually used in real-life situations.

The key gun was first used by jailers in the 16th century, in case of trouble when opening a cell door.

key gun

The hand mortar a firearm used in the late 17th and 18th century to fire fused grenades. At least one version of the hand mortar was probably invented by John Tinker in 1681.

hand mortar

The Apache revolver is a handgun which incorporates a knuckle duster for the grip and a dual-edged knife made notorious by the French underworld figures of the early 1900s known as Les Apaches. The design dates from the 1860s, and is attributed to Louis Dolne. The gun was manufactured until the end of the 1800s.

apache revolver

Steampunk Research: What is SteamPunk?

The definition for Steampunk is: a genre of science fiction that typically features steam-powered machinery rather than advanced technology.

Steampunk is often found to be set in an alternative history of the 19th century’s British Victorian era or American “Wild West”, in a post-apocalyptic future during which steam power has regained mainstream use, or in a fantasy world that similarly employs steam power.

Steampunk is used in many industries including fashion, TV and films, video games, literature, music and art and design. An example of steampunk in literature is the novel ‘The Difference Engine’ (1990) which  is an alternate history novel by William Gibson and Bruce Sterling. It is widely regarded as a book that helped establish the genre conventions of steampunk. Some videos games that have a steampunk setting include Dishonored, Bioshock Infinite and Thief.