Assorted Object Ideas for Jetty scene

I decided to go with an abandoned island kind of aesthetic, quite like the Far Cry games and also Crysis games. I thought of various objects that might work with the theme and that I could possibly animate.

Video Game Shacks

Shack like buildings found in video game environments.

COD: Black Ops Zombies

I like the gloomy and dark feeling that these environments have it helps to add atmosphere and illustrate that it is a zombie game.

Stranded Deep

I like these shacks because they are quite simple looking, yet add a lot of atmosphere to the environment.

Tomb Raider

I like the fact that these shacks are rather run down and look like they have been there for a while. This helps to add a sense of mystery to the area.

Jetty Environments in Video Games

The environment and its aesthetics are a very important part of a video game as it gives the game a overall feeling and definition. Horror games would have normally have a spooky, foggy, abandoned kind of environment. While game environments in games like Mario or Sonic are bright, colourful and mostly set in the day time. When the first 3D games were made the environments could not be that realistic due to the technology in those times and they had be be quite simple and plain when designing a game. But with the technology these days and the latest games engines; CryEngine 3, Unreal Engine 4 and Unity to name a few, game environments can be made very realistic and life-like.

Skyrim

Far Cry

Crysis

Ident Treatment

This will be a fun, futuristic, hi-tech ident for ‘ARCTEK GAMES’ game company an Indie game company. The ident opens with a very light grey background we hear a faint sound of something plummeting down from the sky, the sound getting louder and louder as the object gets nearer to its destination. The logo comes spinning in and crashes into the ground with an impact. We hear a loud cracking sound as the ground beneath the logo begins to crack up an orange and red glow coming from beneath the cracks, the logo pulses with a blue glowing light several times. We see and hear a bright white and blue lighting strike, that leaves the word ‘ARCTEK’ in it’s place. We then hear and see a second lighting strike which leaves the word ‘GAMES’ in its place. There will be a large technological feel to the ident with lots of glowing and bright colours and a futuristic Sci-Fi typography. The ident will be made using a combination Photoshop, Illustrator and After Effects. I am convinced this will make an awesome ident for a Indie game company as I believe that it is a interesting eye-catching idea and that it will cater for the target audience.